“Issue 1 is curated and written by Milieux Concordia members and explores new worlds and possibilities for research and creation.”
From the centre of each photograph, her eyes seek yours. Her gaze is an invitation and a rebuke. "I dare you to look at me; how dare you look at me."
The 3D virtual reality platform, Second Life, has become an important site of public encounter. With new possibilities of self presentation and representation, come new opportunities for social and political uprisings, for activist protest, and biting commentaries on the offline world.
“What I like about making is the power it gives you,” Milieux member Geneviève Moisan tells me during our interview. For Moisan, “making” involves many things: quilting, weaving, embroidering, and photography. Her art weaves together the history of the loom with modern concerns, both conceptually and in practice.
GothShakira’s feminist and autobiographical memes put into conversation the lived experiences of women of colour in Internet culture. But in order to record these histories, we are going to need better archives.
"We cannot assume nor perpetuate the notion that quality knowledge is emotionally detached." - Owen Chapman
How do marginalized people get represented in gameplay? Why is it important to have a game about the Canadian parliamentary cabinet? These are some of the questions Pause Button considers after sitting down with Concordia student William Robinson to play his card game Cabinet Shuffle.
It was raining in November. It was the night I learned Leonard Cohen had died: November 10, 2016.