“Issue 2 is curated and written by Milieux Concordia members and explores the strategies and processes behind making, from workshopping to nation branding.”
"We cannot assume nor perpetuate the notion that quality knowledge is emotionally detached." - Owen Chapman
How do marginalized people get represented in gameplay? Why is it important to have a game about the Canadian parliamentary cabinet? These are some of the questions Pause Button considers after sitting down with Concordia student William Robinson to play his card game Cabinet Shuffle.
It was raining in November. It was the night I learned Leonard Cohen had died: November 10, 2016.
Reflecting on Massimo Banzi’s visit to Concordia, Pause Button explores his claim that “design and technology should be universally accessible and not a luxury.” What is the value of making and how does it connect to the academic shift towards research creation?
Academic, freelance writer, and editor Emma Vossen writes about the November ReFiG (Refiguring Innovation in Games) conference at Concordia University and why collectives such as ReFiG create positive alternatives to the departmentalized academic structure.