Join us for the Montreal launch of If You Don’t Like The Game, Change The Rules: Alternative Modes of Videogame Production, co-authored by Michael Iantorno and Marie LeBlanc Flanagan. They will present the white paper and the comic, followed by a panel discussion research participants Saleem Dabbous (KO_OP), Jess Marcotte (Soft Chaos), and Carolyn Jong (Game Workers Unite Montréal and Vodeo Games).
Printed versions of the white paper and the comin will be available to distribute at the event to coincide with the white paper’s digital launch!
If You Don’t Like The Game, Change The Rules: Alternative Modes of Videogame Production explores and documents the possibility space for Canadian game creators who are interested in structuring their labour in new ways. The heightened presence of game developer unions and union-centric organisations, the recent emergence of worker co-operatives, and a push toward new labour initiatives, such as 4-day work weeks, all suggest that curiosity is slowly transitioning to action for those interested in reconfiguring the game industry. Through long-form interviews with worker co-operative and union members, conversations with labour experts, and surveys completed by game developers of all walks, we have identified numerous structural and attitudinal factors that encourage, or discourage, game creators to consider alternative working arrangements.