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Come and have a discussion about the representation in video games with the Canada Science and Technology Museum and TAG Lab. This discussion will have guest speakers explore the topics of race, gender and culture in video games.

Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games.

Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games, and some interesting movements working to improve representation.  The session will end with light refreshments, networking opportunities, and game testing.


Admission is free. Refreshments provided. Space is limited.

Let’s Talk Gaming is dedicated to providing a harassment-free event experience for everyone, regardless of gender, sexual orientation, disability, race, or religion. You can also refer to TAG lab’s Safe Space Policy.

Let’s Talk Gaming is a part of the Game Changers initiative taking place across Canada. This is the third event in the series.

Wednesday, April 12 at 6:30pm-9:30pm
EV Building, Room 1.605
Concordia University SGW, 1515 Sainte-Catherine St. W. 


Only Human: Why Games Need to Stop the Othering of POC as Exotic
Tanya DePass, Founder of I Need Diverse Games

Dismantling Games Culture with Tea Parties
Rebecca Cohen-Palacios, Co-Founder of Pixelles Montreal

Feminist Resistance in Video Games: The Case of Alt Games (in French)
Pascale Thériault, Ph.D student at Université de Montréal’s Art History and Film Studies department, Co-Founder of Groupe Féministe Vidéoludique

Representation Runs Code-Deep
Rilla Khaled, Associate Professor, Department of Design and Computation Arts, Concordia University

*Presentations are in English or French with bilingual slides. The Q+A session will be bilingual.