Event

VR basic concepts: Making 360 degree scenes in Unity

Capacity: 10 students

Schedule: Tuesday, Nov. 24 and Thursday, Nov. 26 from 9:30 a.m. to 2:00 p.m.

Requirements: A computer that can run UNITY and good internet connection.

Registration: please e-mail Marco Luna at vr.milieux@concordia.ca.

This two-day workshop is designed for artist with no previous experience developing VR projects. The goal is to learn VR pre-production development without a headset using free software. I will focus on scene scripting, quick prototyping and iterations using Unity and Steam VR. At the end of the workshop students will have a basic knowledge of Unity environment and a playable draft of their first VR project.