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UID:6162-1695636000-1696010400@milieux.concordia.ca
SUMMARY:"The Commons" Exhibition
DESCRIPTION:The Milieux Institute for Arts\, Culture\, and Technology in Montreal/Tiohtià:ke/Mooniyang is delighted to invite you to our annual members’ exhibition. This event will unfold from September 25 – 29\, 2023\, at Concordia’s 4th Space. This year\, our diverse community of students and faculty members will present their research and research-creation works through the thematic lens of “The Commons”. \nThe theme “The Commons” encourages exploration of shared resources and spaces that are accessible to all members of a community or society. This concept has been interpreted through a range of creative and research practices by our contributors. The exhibition hopes to delve into the many facets of The Commons\, illustrating its potential as a catalyst for creativity\, collaboration and social change. \n\n\n\n\n\n\nKey themes woven throughout the exhibition’s works include our relationship with machines\, the intersections of technology\, ecology\, and human existence\, recent developments in artificial intelligence and collective creation\, a critical examination of the internet as a digital commons\, and the dynamics of access to public spaces. Additional themes encompass the use of craft as a tool for commoning\, sustainable crafts\, embodied virtual experiences\, exploration of urban narratives and systemic issues\, and inquiries regarding inclusion and accessibility. \n\n\n\n\n\n\nThe mediums used in these projects are diverse\, encompassing digital and analog games\, interactive installations\, multimedia and multi-channel video installations\, sound installations\, textile art\, VR experiences\, photography\, and documentary film. \nMark your calendars and join us to celebrate the year-end exhibition “The Commons” at the 4th Concordia Space from September 25-29\, 2023. Stay tuned for upcoming details on featured artists and researchers!
URL:https://milieux.concordia.ca/event/the-commons-exhibition/
LOCATION:4th Space
CATEGORIES:Exhibition
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CREATED:20230908T191150Z
LAST-MODIFIED:20230908T191601Z
UID:6735-1695652200-1695663000@milieux.concordia.ca
SUMMARY:[Gaming Session] Activating Games
DESCRIPTION:Technoculture\, Art and Games (TAG) students Scott De Jong\, Hanine El Mir\, and Owen Hellum will be presenting their games and hosting a participatory gaming session at The Commons exhibition. \nDate: Monday\, September 25th\, 2023\nTime: 2:30 PM – 5:30 PM\nLocation: Concordia University 4TH Space.\nThe Rabbit Hole – Scott de Jong (2:30 – 3:30 pm) Online disinformation has been likened to a game\, and this project did so by turning research on Canadian disinformation into a playable fantasy game. Paying homage to the narrative adventure genre\, this project uses its design structures and play to portray the research networks studied and provides an analogy and metaphor to the academic work conducted. Titled\, The Rabbit Hole this project uses play to study and discuss how disinformation creates networks online. With a “mystical” codebook to break down the narrative\, this exhibit shows the use of play-based practices in studying and relaying disinformation research. It raises questions around the power of narrative and analogy in creating online movements\, as well as ways to visualize the deeply networked and convoluted dynamics of online misleading content. \nIn Our Garden – Hanine El Mir (3:30 – 4:30 pm) In Our Garden is a collaborative and cooperative board game in which players plant crops and maintain their gardens in order to feed their communities over the span of one year. Once a year has passed\, the players may decide to expand on their individual soil plots\, start a community garden\, get a fridge\, or participate in a farmers’ market. In Our Garden‘s playtime is based on growing times in seasonal farming calendars but scaled down for game optimisation. Players get an individual soil bed in which they plant seed cards\, water them\, and give them energy to help them grow. The main goal of the game is for players to achieve food security in their community. There are goal/quest cards to achieve that\, such as “plant seasonally-available fruits\,” “plant 3 heads of garlic” and “plant only root vegetables for the next 3 turns.” \nUNDERSCORE – Owen Hellum (4:30 – 5:30 pm) UNDERSCORE is an experimental narrative game project that utilises environmental exploration\, advanced non-linear dialogue\, and multimedia to reflect on ideas of both alienation and kinship. Through engagement with many entities across three different acts\, the player has the chance to explore concepts of shared suffering\, understanding\, and joy. UNDERSCORE is an emotional work\, pulling on personal experiences and thoughts in regards to shared feelings and shared hopes. The work was created in an attempt to explore concepts of choice and narrative through various academic definitions and classifications of game design. Through these novel approaches to classic narrative and game design scenarios (e.g. false choice\, dilemma\, delayed effect\, etc.)\, a new approach is taken to the concepts of collective emotion and individual catharsis. This dense intertwining of both puzzle and story allow the game to effectively communicate its concepts of collectiveness. The game was developed over the course of 3 weeks\, and has undergone playtesting refinement. This event is open to all. Join us in-person at 4th Space!
URL:https://milieux.concordia.ca/event/gaming-session-activating-games-with-scott-de-jong-hanine-el-mir-and-owen-hellum/
LOCATION:4th Space
CATEGORIES:Exhibition,Workshop
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