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UID:12319-1773666000-1773676800@milieux.concordia.ca
SUMMARY:Merit of Making
DESCRIPTION:Embroidered patches have a long and rich history cross-culturally\, functioning as symbols of status\, achievement\, and identity within communities. In this workshop\, we invite you to consider what skills and statuses are undervalued within contemporary society. How can a merit badge bring attention to invisible\, unseen\, or otherwise unappreciated forms of knowledge? \nParticipants will learn design techniques and software basics\, required to embroider different shapes\, textures\, and images\, in order to make their own merit badges using the digital thread placement machine at the Textiles and Materiality Cluster. The workshop will be 2 hours long\, with additional time reserved for participants to produce their designs. \n  \nParticipants are encouraged to bring design ideas to the workshop. \nLimited space available. Please e-mail textiles.materiality@concordia.ca to register for the workshop. \n  \n March 16\, 2025\n 1- 4 PM\nTextiles and Materiality Cluster Room EV 10.730
URL:https://milieux.concordia.ca/event/merit-of-making-2/
LOCATION:Textiles and Materiality Cluster (EV 10.730)
CATEGORIES:Workshop
ATTACH;FMTTYPE=image/png:https://milieux.concordia.ca/wp-content/uploads/2026/03/Workshops-TM-7-Drawing-with-Thread_1920-1080.png
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UID:12313-1773849600-1773860400@milieux.concordia.ca
SUMMARY:Video Game Fanfiction Creative Writing Workshop with Lídia Pereira
DESCRIPTION:Videogames create worlds. Often\, those worlds mirror our own\, reproducing certain ideals and values as norm through their narrative\, game play\, design\, etc. This session begins with an invitation to the participants to critically consider those worlds\, identifying the key points and elements through which specific videogames circulate political\, cultural and social values. How do the games we play every day vehiculate ideology? Using this knowledge\, participants are then invited to intervene upon these videogame worlds through the writing\, drawing\, collaging\, etc. of fan fictions\, using the original text to re-construct these worlds or reveal crucial aspects they might be hiding in plain sight. At the end of the session\, participants will have begun to create a narrative with their interventions upon these universes and the results may be as diverse as creative writing\, the generation of new games in the form of text-based adventures\, comics\, mini-graphic novels\, etc. \nABOUT LÍDIA PEREIRA: \nLídia Pereira (PT) studied at the Piet Zwart Institute in Rotterdam (MA Media Design and Communication) and at the Faculty of Fine Arts of the University of Porto (BA Communication Design). Her practice bridges the fields of graphic design\, art\, digital media and infrastructure\, critical theory\, and publishing. In 2015\, she founded the Pervasive Labour Union zine\, a semi-regular publication in which contributors reflect on topics relating to labour on corporate social networks\, algorithmic governance\, and alternative digital infrastructures. Currently\, she is a PhD candidate at the PhDArts programme\, a collaboration between the Leiden University and the Royal Academy of Art in The Hague\, where she is investigating videogames in the context of art education as a site of struggle against hegemonic discourse. \n  \nRequirements: Please choose a videogame you know well ahead of the session. To participate please send an email to tag.coordinator@concordia.ca with the subject line ‘Fanfiction Creative Writing Workshop.’ \n\n March 18\, 2025\n 4- 7 PM\nTag Lab EV 11.435
URL:https://milieux.concordia.ca/event/video-game-fanfiction-creative-writing-workshop-with-lidia-pereira/
LOCATION:TAG Lab (EV 11.435)
CATEGORIES:Workshop
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