Introducing Milieux’s 2018-2019 Undergraduate Fellows
For the second year running, Milieux is supporting a group of talented and motivated undergraduate students through the Undergraduate Fellows program. This year’s fourteen Undergraduate Fellows, nominated by Milieux’s faculty affiliates, each receive a $500 award and access to all of Milieux’s labs and workspaces for the duration of the current academic year. In return, Fellows are expected to engage in a research or research-creation project linked to one of the institute’s eight clusters. They also convene at Milieux to give a public pecha-kucha presentation of their current interests.
“So far the program has exceeded our expectations… The UG fellows are some of the most engaged, enthusiastic and talented students that we have at Milieux. The idea of giving these students access to graduate level research culture has far reaching impact all around,” says Bart Simon, director of Milieux and associate professor in the Department of Sociology and Anthropology.
Meghan Riley (Textiles and Materiality)
Meghan Riley is an interdisciplinary artist, a music undergraduate student and a certified massage therapist. She is currently combining her work in massage, voice and fibers to look at the effect of myofascial massage on increasing resonance in the singing voice.
She hopes to create an embodied garment, woven to represent the spectrographic image of the voice, post-massage. She plans to accompany her weaving practice with a body and voice warm-up to further imprint into the garment the memory of fascia (the connective tissue and fabric of the body) in an open and circulating state.
Kacey Pocius (LePARC)
Kasey is currently exploring various live electronics processing systems, and how various audience and musician experiences often change our perception of the events. They are also interested in how deliberate misuse of various digital systems can result in new artistic avenues of expression, and in exploring how the commercial marketing molds the perception of these objects in performance.
Darby Routtenberg (Post Image)
Darby is currently at work on a BFA in photography, and is fascinated with interpersonal relationships and what influences them. Darby observes the manner in which society influences our personas on a physical and psychological level, and creates massive scenes through the use of mise en scene, immersing the viewer into new perspectives and realities. Darby’s research this year will explore the idea of ageism and sexism and how they are inextricably linked.
Charles Doucet (TAG)
Charles Doucet is a Computation Arts student coming from a graphic design background. He decided to shift from the printing to the digital industry to be able to create using technological tools. His work orbits around experimental games and interactive media development, and possibilities for the production of simulated environments. Lately he has been working with Unity 3D for games and app creation.
Francesca del Giorgio (Speculative Life)
Francesca del Giorgio is completing her final year as an Anthropology undergraduate. She has always found herself on the cups of social and ‘pure’ sciences and as such, she is particularly interested in interdisciplinary studies that combines them. This summer, alongside other researchers from the Speculative Life ethnography lab at Concordia, she developed a research project that focused on investigating urban transformations (perceptions, infrastructure, and ecology) of the Lachine Canal in Montreal.
Kahentawaks Tiewishaw-Poirier (Initiative for Indigenous Futures)
Kahentawaks Tiewishaw-Poirier is a third year student in Computation Arts. She is from the the Kanehsatake Mohawk Territory, and her research interests are grounded in how Indigenous communities are using art and technology to pass on their respective cultures to future generations.
Amélie Bélanger (Textiles and Materiality)
Amélie Bélanger is at work on a BFA in Fibre and Material Practices. She is interested in the interaction between traditional craft-related mediums and digital production modes.
She is working on a project about morphing, transhumanism, the future, and what we will be made of when we become gods.
Isabella Byrne (Speculative Life)
Isabella Byrne is working on a double major in anthropology, and religions & cultures. Her interests are in ritual, embodiment, mysticism, pilgrimage, storytelling, materiality and explorative forms of presenting ethnographic research.
Rima Abou Khalil (Participatory Media)
Rima Abou Khalil is a maker by day and an enthusiastic video gamer by night, and is completing a BA in Economics. She is curious about how to use AI to create revolutionary gaming experiences. The huge amount of data collected while gamers are playing, including actions, clicks, social interactions, progressions and more will be used to create real-time personalized and more engaging gaming experiences.
Rosa Addario (Media History)
Rosa Addario is completing a BA in Communications and Cultural Studies with a minor in French. She hopes to do archival-based research as an affiliate of the Media History Research Cluster, which will focus on early Canadian information technologies, and their importance to the larger framework of Canadian media archaeology.
Eric Tschaeppeler (Post Image)
Eric Tschaeppeler composed and performed with bands for thirty years starting in the Punk and New wave days. Now in his fifth year of a Photography BFA, he is interested in family and social relationships and is motivated by his own relationships as well as our present socio-political and environmental challenges.
Rudi Aker (Initiative for Indigenous Futures)
Rudi’s research focuses on tactility, contact, place, and memory. She is looking at works like The Book of Touch (Constance Classen) and Maps and Memes (Gwilym Eades) and using these to (re)frame concepts of Indigenous placehood in the contemporary context. I’m suggesting that counter-cartography is a decolonial and sovereign act that moves through generations by the way of memes (cultural information that translates to/from minds and bodies). In addition to my synthesis paper, I’m working on a creation project that brings together how I use representations of cartography as a process of undertaking my own emotive literacy and self-awareness.
Mélina Lopez-Racine (TAG)
Mélina is researching inventory systems, how they contribute to the game narrative, and how they can be used to create emotional bonds for players over objects they find. More generally, she is currently involved in the development of multiple projects/ games, with the intention to create engaging (and fun) gameplay.
Not pictured – Emilie van Der Waals, affiliated with LePARC