Technoculture, Art and Games



alternative games • play • interface and experience design • storytelling • serious games


Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/creation in game studies and design, digital culture and interactive art based at Concordia University in Montréal.  TAG brings together scholars, artists, designers, engineers and students from all departments at Concordia and we welcome participants from other universities, the game and media arts industries and community based groups. At the heart of TAG is a shared interest and concern with digital games as exemplary objects for cultural research, artistic creation, technical innovation and social mediation, all in the context of an expanding information society and the changing fabric of everyday life. TAG has a triple mandate to:

  • Initiate and support collaborative research/creation of projects in digital game studies and design, both at the student and faculty levels.
  • Build bridges and establish partnerships with games related industries, independent game developers and international researchers and artists.
  • Actively explore and develop viable models of interdisciplinary research collaboration.


Rilla Khaled, Associate Professor, Design and Computation Arts;

Pippin Barr, Assistant Professor, Design and Computation Arts;

Creative Director

Gina Haraszti Lecturer
Department of Communications


Quick Facts

Director: Bart Simon

Number of research clusters: 7

Number of faculty and principal investigators: 80

Number of graduate students: 120

Facilities: gaming lab; wet/dry maker lab; interactive textiles production studios, photography and image making; virtual reality and immersive studios; mobilities lab; student lounge; collab/cowork spaces; black box and conference spaces

Location: Montreal, Canada

Become a member!

Interested in becoming a member of Milieux? Reach out directly to the relevant cluster leader.