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Animation in Unreal Engine Workshop

2022-10-06 @ 15:00 - 18:00

An introductory workshop for people who wish to learn the basics of character animation in Unreal Engine.

DATE: Thursday, October 6th, 3:00-6:00 PM
LOCATION: Milieux Resource Centre (EV11.705)

Join TAG for an introductory workshop on character animation in Unreal Engine. A basic understanding of what rigging & skinning is is assumed but not required. Beginner-level experience with Unreal Engine is highly recommended.

In this workshop, we we will cover importing a provided skinned character into Unreal, some of the basics of Unreal’s control rig, how to add the character to a level sequencer and play animation on it. We will take the Unreal default third person project and replace the mannequin within it with our new character. We will briefly explain what animation state-flow and runtime animation systems are on a theoretical level. The exercise should serve as a good primer for beginners to research animation topics more in depth on their own.

To register or ask any question, please reach out to the workshop organizer Leo Morales (kishongus@gmail.com) or TAG coordinator Kalervo Sinervo (tag.coordinator@concordia.ca).

Sascha Kavanagh-Sommerer is a technical animator working in the Games and VFX industry. He has worked as a developer in the animation department on a range of AAA games at Electronic Arts including Mass Effect: Andromeda, Star Wars: Battlefront 2, Star Wars: Squadrons, Dragon Age: Dreadwolf, and Dead Space Remake. More recently Sascha has been at Method/Company 3 working with game engines to produce linear media content. He loves movies, science fiction, fantasy, food and running.


15:00 - 18:00
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